Meanwhile, Colette shows that she is more than willing to make such a sacrifice herself, but that she is also hesitant at accepting the help of those she cares about, from fear that it will end up hurting them. Lloyd reaffirms both his hostility towards the idea that people should be required to sacrifice themselves for the sake of others, but accepts that he has not really considered Colette’s feelings on the matter and promises to keep supporting her. It also helps to further solidify the two characters. Now, it has to be said that the scene itself is rather goofy in how it pans out - both Lloyd’s final switcheroo and Colette’s shocked dropping of the mug rather overplay it - but it’s all part of what gives it both its charm and makes it so memorable. This finally breaks Colette’s defences, causing her to drop the mug and admit what’s really been happening to her body. Lloyd then reveals that he lied, and it’s actually iced coffee, Colette changing tack quickly, but then Lloyd reveals his double-bluff that it was hot all along. To that end, Lloyd uses a rest in camp to give Colette a nice hot mug of coffee, taking pains to mention its hotness and getting Colette to agree with that yes, it’s a hot cup. After each granting of new power, she has become drained and in need of a rest, and there are hints of it having other negative effects as well. This is a theme that is shared across the Tales series, most notably in the trio of Symphonia, Abyss, and Vesperia, but the scene that showed Symphonia wouldn’t be another straightforward JRPG was when Lloyd confronts Colette about what’s been happening to her on their journey.Īfter visiting a couple of the usual landmark towers, each of which has resulted in Colette’s receiving another angel power, Lloyd has grown suspicious of what Colette’s transformation into an angel - ostensibly so she can help save the world - entails. However, this is far from what the game is about, as it soon beings to subvert and play with many of the standard tropes. Initially, it seemed like a traditional JRPG tale of going on a journey to pick up the usual blend of key items, learning new powers, and so forth. So for an epic journey that spans two worlds and is a lot of fun, though not the most original, this game is worth checking out.Tales of Symphonia was my first experience of the series. You just get used to their moves and you have a hard time switching and assigning moves and such. They also share the same combat system, a real time super fast battle, while it may be fun makes me at least tend to use only one of the characters all the time rather than switching around to others. Sounds a bit like Final Fantasy X, eh? Well it does follow the usual rpg formula for the most part as there are a couple of twists here and there, though nothing to shocking what makes this one fun are the characters and the comedy that this and all the Tales series have within them. This game features a group of friends and fighters helping another one of their friends complete a pilgrimage that once complete will lead her to becoming an angel and lead the world in which they live in out of a down period and into a new age of prosperity. Well Skies of Arcadia was good as well, but it was not originally designed for gamecube. Other than the Baten Kaitos series, this is about the only really good rpg on the gamecube system.
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